![]() changes: the generation of the first 19 color sets will be given higher priority.The remaining color sets are combinations changes: the first 19 color sets now consist of "pure" and highly distinguishable colors, where each color has a single color for borders and roofs.We apologize for any inconvenience caused by this change. ![]() This means that the colors in your old saves will As a result, the order of the color sets has also been changed. changes: we've revamped the color sets to enhance their distinguishability.changes: removed transparency from nameplates.changes: beasts renamed changed mobs for bottom mini world info.changes: some older printer shapes were updated.changes: evil staff now has a flame mod.changes: crystal golem name gen changed.changes: crystal golem name and crystal sword names are now different.changes: if a city does not have enough food, it won't affect the max warriors counter.changes: disabling hunger in world laws would disable army limit for cities based on food.changes: adjusted icon sizes for trees for minimap.changes: waves effect on water should be more visible.changes: acid drops will unfreeze frozen tiles.changes: units will try to leave or avoid swimming to overfilled tiny islands.changes: (balancing) increased fertility rates for old units with many children by 40%.changes: lightning from mages won't shake the world.changes: some option buttons for the map generator, which didn't affect specific template generators, have now been hidden.changes: clouds will spawn small and medium lightnings.Medium has more damage and a bigger radius but also won't be able to heat tiles to create lava changes: evil mages can spawn medium and small lightnings.It won't be able to heat lava and create lava and ruin your world changes: energized trait (from fairies, etc.) will now spawn only a small lightning bolt. ![]() changes: screen shake effect adjusted to shake only vertically when explosions happen.changes: balanced a bit unit spawn rates in biomes.changes: current supported language will be highlighted in the language selection.changes: infinity coin animation updated.changes: improvements to smaller explosion animations.changes: improvements to nuke animations.changes: improvements to fireworks animations.changes: improvements to divine light animations.changes: tornado graphics and animation are updated.changes: dragon animation is greatly improved.added: angry faces for kings/leaders when they're in a fight.added: 5 new unit skin variations based on culture for orcs.added: 5 new unit skin variations based on culture for elves.added: 5 new unit skin variations based on culture for dwarves. ![]()
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